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Charges at an enemy, bashing it with the character's shield while striking with a melee weapon. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance traveled.
(150 to ?)% increased Stun Duration on enemies at Maximum charge distance
(100 to ?)% more Damage at Maximum Charge Distance
(50 to ?)% increased Movement Speed