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Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.
Causes Bleeding on Hit
Bleeding targets take (10 to 29)% of the Physical Damage Dealt per second
Bleeding targets take an additional (50 to 145)% of the Physical Damage Dealt per second while moving
Base Duration is 5 seconds